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LateGames

Our Work

Built through games. Proven through communities.

LateGames builds and runs its own games, and has run large communities across many games. Here is what we have made and run — stated as it is.

We build games, grow communities, and develop tools for better play.

Game development & publishing

We run 6 browser games of our own on lategames.dev, each designed, built, and tested with Claude.

See all games (6)

Community case studies

Scale, duration, and our role — as they were.

Rise of Kingdoms

3 alliances · ~400 players

  • 1 year
  • Alliance lead
  • Kingdom King

We brought three alliances together as one coalition and ran about 400 players for a year — leading the alliances and serving as the kingdom’s King to coordinate schedules and cooperation between them.

Cookie Run: Kingdom

A 30/30 guild

  • 2+ years
  • Top-500 guild ranking

We kept our guild at its 30-member maximum for more than two years and reached the top 500 in the guild rankings.

Clash Royale

A 50/50 clan

  • 2016~
  • Where Late Gaming began

We ran the “늦었거든요” clan at full capacity, and many players — some well known — passed through it. The Late Gaming brand started here.

Running now

We run communities in three games and hold events regularly.

  • Overwatch
  • MapleStory
  • League of Legends

Regular events

  • Making goods
  • Goods giveaways
  • Small community meetups

What we actually did

  • Promotion & recruiting

    Got the word out and brought in new members.

  • Content & event schedules

    Organized each game’s content and event schedules and shared them with members.

  • Discord operations

    Set up Discord channels and ran announcements and community spaces.

  • Events & goods

    Make our own goods to give away and hold small community events on a regular basis.

Other games we’ve run communities in

  • Clash of Clans
  • Brawl Stars
  • VR games

How we build with Claude

How a five-person team builds and runs several games.

  1. 01

    Design

    We write up rules, play loops, and levels together with Claude.

  2. 02

    Prototype

    A playable version within days.

  3. 03

    Build

    Game logic, UI, and sound, finished in code.

  4. 04

    Test

    Automated tests verify the core rules, and we play and fix.

  5. 05

    Ship

    Published here for anyone to play — and this website is built and run with Claude too.

What we’ll build next with Claude

  • Higher-fidelity graphics

    Richer art and effects that push what a browser game can look like.

  • Deeper game design

    Using the latest Claude models for long-range design, balancing, and content planning.

  • Online services

    Servers for rankings, accounts, and playing together.

Want to build something together?

If you’re looking for help making a game or running a community, let’s talk.

See how we work